|
adjust_crosshair |
Client |
Changes the color of your crosshair |
con_color |
Client |
Changes the HUD color, e.g con_color "256 256 256" (RGB). |
cl_corpsestay X |
Client |
X is the time in seconds for how long corpses will stay on the ground. If set to 0 corpses will dissappear immediately. |
cl_dynamiccrosshair 1 |
Client |
1 to use a crosshair that changes size when you jump, crouch etc. If set to 0 it will only change size when firing a weapon. |
cl_hidefrags 1 |
Client |
0 to see everybodys fragcount, 1 to hide |
cl_minmodels 1 |
Client |
1 ensures that you only see a minimum of models (leet, gign, vip) which saves memory. 0 makes you see all models. |
cl_observercrosshair 1 |
Client |
Use 1 to see crosshair in observer mode, 0 to disable |
cl_righthand 1 |
Client |
set to 1 for righthand weapons, 0 for lefthand |
cl_showfps 1 |
Client |
Shows frames per second |
drawradar |
Client |
Turns the radar on |
fastsprites X |
Client |
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites
x = 2 : VERY simple transparent smoke grenade sprites |
fps_max (0-100) |
Client |
Sets maximum frames per second |
gunsmoke |
Client |
Well...smoke from your gun! |
hideradar |
Client |
Turns the radar off |
hud_centerid 0 |
Client |
1 to center Auto-ID, 0 to use the botom left corner |
max_shells X |
Client |
Sets the maximum number of shells. Lower to improve FPS. |
max_smokepuffs X |
Client |
Sets the maximum number of smokepuffs. Lower to improve FPS. |
rate X |
Client |
Controls the amount of information you receive from the server. Set to 1500-3000 for modem, ISDN 5000, DSL or higher 5000 - 9999. |
setinfo_cl_autowepswitch 1 |
Client |
Use 1 to automatically switch to a greater weapon when you pick it up - 0 to disable. |
setinfo ah 1 |
Client |
Use 1 to enable auto-help, 0 to disable |
setinfo dm 1 |
Client |
Set to 1 to receive map briefings, 0 to disable them |
setinfo_vgui_menus X |
Client |
X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus |
timeleft |
Client |
Tells you how much time is left on the map |
votemap x |
Client |
x = mapname. eg. votemap de_dust |
allow_spectators X |
Server |
1 to allow spectators on the server, 0 to disallow |
mp_autokick 1 |
Server |
1 to enable automatic team killer ban/kick, 0 to disable |
mp_autoteambalance |
Server |
Used for making the teams even, 1=true 0=false |
mp_buytime X |
Server |
The time players are able to buy, X = value in minutes |
mp_c4timer 45 |
Server |
Controls the explode time for C4 (seconds) |
mp_chasecam 0 |
Server |
Observers are limited to chase cam |
mp_fadetoblack 1 |
Server |
Enables black screen when a player dies, making it impossible to ghost |
mp_flashlight 0 |
Server |
Set to 1 to enable the use of flashlights, 0 to disable |
mp_footsteps 0 |
Server |
Set to 1 to enable footsteps, 0 to disable |
mp_forcechasecam 0/1/2 |
Server |
Setting this to 1 will force chasecam to be teammate only, 2 = no chase at all and 0 = chase all |
mp_freezetime x |
Server |
X (value) = Time players are freezed in the round start |
mp_friendlyfire 0 |
Server |
1 to enable friendly fire, 0 to disable |
mp_hostagepenalty X |
Server |
X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command |
mp_limitteams |
Server |
Controls how many players one team can have more than the other |
mp_logmessages 0/1 |
Server |
used for server admins to spit out chat messages in their log files |
mp_mapvoteratio X |
Server |
The vote ratio required for a map to change. (e.g. 0.6 = 60% of players must vote a map before change) |
mp_maxrounds X |
Server |
X = maximum number of rounds to be played on a map. |
mp_roundtime x |
Server |
X (value) = Roundtime in minutes, Minimum 3, Maximum 15 |
mp_startmoney X |
Server |
X = amount of money in the beginning of a map - default is 800 |
mp_timelimit x |
Server |
Sets the time between map rotations. X = minuts |
mp_tkpunish 0/1 |
Server |
if set to 1, TK'ers will sit out next round |
mp_winlimit X |
Server |
(X = whole number) Sets the number of rounds a team must win before mapchange. Setting to 0 disables this |
sv_sendvelocity 0 |
Server |
Set to 1 to enable complex server physics and decals ( for low lag situations), 0 to disable |
sv_restartround 0 |
Server |
Time for the game to restart, including frags, weapons & money |